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» Continuing motivation for game design
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ACMACE
2009
ACM
14 years 2 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
PAMI
2007
113views more  PAMI 2007»
13 years 7 months ago
Dominant Sets and Pairwise Clustering
—We develop a new graph-theoretic approach for pairwise data clustering which is motivated by the analogies between the intuitive concept of a cluster and that of a dominant set ...
Massimiliano Pavan, Marcello Pelillo
CSCW
2006
ACM
14 years 1 months ago
SIDES: a cooperative tabletop computer game for social skills development
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger’s Syndrome pra...
Anne Marie Piper, Eileen O'Brien, Meredith Ringel ...
SERP
2004
13 years 9 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...
PUC
2010
118views more  PUC 2010»
13 years 6 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen