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» Continuing motivation for game design
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CHI
2005
ACM
14 years 8 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
SIGECOM
2003
ACM
141views ECommerce» more  SIGECOM 2003»
14 years 24 days ago
Automated mechanism design for a self-interested designer
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The key difficulty is that the agents may report their preferences insincerely to m...
Vincent Conitzer, Tuomas Sandholm
CVPR
2003
IEEE
14 years 26 days ago
Graph-Theoretic Approach to Clustering and Segmentation
We develop a framework for the image segmentation problem based on a new graph-theoretic formulation of clustering. The approach is motivated by the analogies between the intuitiv...
Massimiliano Pavan, Marcello Pelillo
ISCA
2000
IEEE
111views Hardware» more  ISCA 2000»
13 years 12 months ago
HLS: combining statistical and symbolic simulation to guide microprocessor designs
As microprocessors continue to evolve, many optimizations reach a point of diminishing returns. We introduce HLS, a hybrid processor simulator which uses statistical models and sy...
Mark Oskin, Frederic T. Chong, Matthew K. Farrens
AIED
2011
Springer
12 years 11 months ago
Short and Long Term Benefits of Enjoyment and Learning within a Serious Game
Intelligent Tutoring Systems (ITSs) have been used for decades to teach students domain content or strategies. ITSs often struggle to maintain students’ interest and sustain a pr...
G. Tanner Jackson, Kyle B. Dempsey, Danielle S. Mc...