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» Continuing motivation for game design
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IJAMC
2010
149views more  IJAMC 2010»
13 years 6 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
CHI
2009
ACM
14 years 8 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Alain Forget, Sonia Chiasson, Robert Biddle
AUTOMATICA
1999
82views more  AUTOMATICA 1999»
13 years 7 months ago
Controllers for reachability specifications for hybrid systems
The problem of systematically synthesizing hybrid controllers which satisfy multiple control objectives is considered. We present a technique, based on the principles of optimal c...
John Lygeros, Claire Tomlin, Shankar Sastry
DIGRA
2005
Springer
14 years 1 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
IPSN
2005
Springer
14 years 1 months ago
Design of a wireless sensor network platform for detecting rare, random, and ephemeral events
— We present the design of the eXtreme Scale Mote, a new sensor network platform for reliably detecting and classifying, and quickly reporting, rare, random, and ephemeral events...
Prabal Dutta, Mike Grimmer, Anish Arora, Steven B....