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» Continuing motivation for game design
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ACMACE
2008
ACM
13 years 9 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
HCI
2009
13 years 5 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
CHI
2010
ACM
14 years 2 months ago
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Global warming, and the climate change it induces, is an urgent global issue. One remedy to this problem, and the focus of this paper, is to motivate sustainable energy usage beha...
Helen Ai He, Saul Greenberg, Elaine M. Huang
SASO
2007
IEEE
14 years 1 months ago
A Space- and Time-Continuous Model of Self-Organizing Robot Swarms for Design Support
— Designing and implementing artificial self-organizing systems is a challenging task since they typically behave nonintuitive and no theoretical foundations exist. Predicting a...
Heiko Hamann, Heinz Wörn
SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
14 years 8 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky