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» Continuity Editing for 3D Animation
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UIST
2006
ACM
14 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
SI3D
2003
ACM
14 years 2 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
AES
2008
Springer
182views Cryptology» more  AES 2008»
13 years 9 months ago
Logical product models for automated scripting of process-level construction animations
Animation can add significant value to Discrete-Event Simulation by helping verify, validate, and accredit simulation analyses. This is particularly true in construction where typ...
Vineet R. Kamat
WSCG
2000
131views more  WSCG 2000»
13 years 11 months ago
Dynamic Animation of N-Dimensional Deformable Objects
This paper presents a new, accurate, efficient and unified method for dynamic animation of one, two or three-dimensional deformable objects. The objects are modelled as d-dimensio...
Yannick Rémion, Jean-Michel Nourrit, Olivie...
WSC
2008
13 years 12 months ago
Simulation and visualization of traffic operations in Augmented Reality for improved planning and design of road construction pr
This paper describes research that investigated the application of 3D Augmented Reality (AR) for animating traffic simulation models in real time to support the planning and desig...
Amir H. Behzadan, Vineet R. Kamat