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» Continuity Editing for 3D Animation
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MM
2004
ACM
145views Multimedia» more  MM 2004»
14 years 3 months ago
Segmentation and recognition of multi-attribute motion sequences
In this work, we focus on fast and efficient recognition of motions in multi-attribute continuous motion sequences. 3D motion capture data, animation motion data, and sensor data ...
Chuanjun Li, Peng Zhai, Si-Qing Zheng, Balakrishna...
CE
2007
133views more  CE 2007»
13 years 9 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
14 years 1 months ago
Viewpoint Consistent Texture Synthesis
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
WSC
1997
13 years 11 months ago
AutoMod Tutorial
The AutoModTM simulation system differs significantly from other systems because of its ability to deal with the physical elements of a system in physical (graphical) terms and th...
Matthew W. Rohrer
IV
2002
IEEE
109views Visualization» more  IV 2002»
14 years 2 months ago
FaceSpace: A Facial Spatial-Domain Toolkit
We will describe a visual development system for exploring face space, both in terms of facial types and animated expressions. Imagine an n-dimensional space describing every huma...
Steve DiPaola