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» Continuous Drifting Games
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LCN
2008
IEEE
14 years 4 months ago
Covert channels in multiplayer first person shooter online games
Abstract—Covert channels aim to hide the existence of communication between two or more parties. Such channels typically utilise pre-existing (overt) data transmissions to carry ...
Sebastian Zander, Grenville J. Armitage, Philip Br...
CHI
2004
ACM
14 years 3 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
FORMATS
2008
Springer
13 years 11 months ago
Average-Price and Reachability-Price Games on Hybrid Automata with Strong Resets
Abstract. We introduce and study hybrid automata with strong resets. They generalize o-minimal hybrid automata, a class of hybrid automata which allows modeling of complex continuo...
Patricia Bouyer, Thomas Brihaye, Marcin Jurdzinski...
CHI
2005
ACM
14 years 10 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
NETGAMES
2006
ACM
14 years 3 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy