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CGI
2004
IEEE
14 years 1 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
CHI
2005
ACM
14 years 10 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
AAMAS
2007
Springer
14 years 4 months ago
Using Evolutionary Game-Theory to Analyse the Performance of Trading Strategies in a Continuous Double Auction Market
Abstract. In agent-based computational economics, many different trading strategies have been proposed. Given the kinds of market that such trading strategies are employed in, it i...
Kai Cai, Jinzhong Niu, Simon Parsons
PAKDD
2004
ACM
137views Data Mining» more  PAKDD 2004»
14 years 3 months ago
Fast and Light Boosting for Adaptive Mining of Data Streams
Supporting continuous mining queries on data streams requires algorithms that (i) are fast, (ii) make light demands on memory resources, and (iii) are easily to adapt to concept dr...
Fang Chu, Carlo Zaniolo
FSTTCS
2009
Springer
14 years 2 months ago
Continuous-Time Stochastic Games with Time-Bounded Reachability
Tomás Brázdil, Vojtech Forejt, Jan K...