Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
Abstract. In agent-based computational economics, many different trading strategies have been proposed. Given the kinds of market that such trading strategies are employed in, it i...
Supporting continuous mining queries on data streams requires algorithms that (i) are fast, (ii) make light demands on memory resources, and (iii) are easily to adapt to concept dr...