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» Continuous Replica Placement schemes in distributed systems
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ICDCSW
2005
IEEE
14 years 1 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
INFOCOM
2006
IEEE
14 years 1 months ago
Intelligent Distribution of Intrusion Prevention Services on Programmable Routers
— The recent surge of new viruses and host attacks in the Internet and the tremendous propagation speed of selfdistributing attacks has made network security a pressing issue. To...
Andreas Hess, Hans-Florian Geerdes, Roland Wess&au...
SIGCOMM
2005
ACM
14 years 1 months ago
Using redundancy to cope with failures in a delay tolerant network
We consider the problem of routing in a delay tolerant network (DTN) in the presence of path failures. Previous work on DTN routing has focused on using precisely known network dy...
Sushant Jain, Michael J. Demmer, Rabin K. Patra, K...
SSDBM
2008
IEEE
177views Database» more  SSDBM 2008»
14 years 2 months ago
Prioritized Evaluation of Continuous Moving Queries over Streaming Locations
Abstract. Existing approaches to the management of streaming positional updates generally assume that all active user requests have equal importance, ignoring the possibility of an...
Kostas Patroumpas, Timos K. Sellis
ISORC
1999
IEEE
14 years 1 days ago
An Object-level Gateway Supporting Integrated-Property Quality of Service
As networks and the use of communication within applications continue to grow and find more uses, so too does the demand for more control and manageability of various "system...
Richard E. Schantz, John A. Zinky, David A. Karr, ...