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PAAMS
2010
Springer
13 years 6 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
SIGMETRICS
1991
ACM
13 years 11 months ago
Implementing Stack Simulation for Highly-Associative Memories
Prior to this work, all implementations of stack simulation [MGS70] required more than linear time to process an address trace. In particular these implementations are often slow ...
Yul H. Kim, Mark D. Hill, David A. Wood
AMC
2010
155views more  AMC 2010»
13 years 7 months ago
Temporally regularized direct numerical simulation
Experience with fluid-flow simulation suggests that, in some instances, under-resolved direct numerical simulation (DNS), without a residual-stress model per se but with artificial...
William J. Layton, C. David Pruett, Leo G. Rebholz
CGF
2010
167views more  CGF 2010»
13 years 5 months ago
Chain Shape Matching for Simulating Complex Hairstyles
Animations of hair dynamics greatly enrich the visual attractiveness of human characters. Traditional simulation techniques handle hair as clumps or continuum for efficiency; howe...
Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoy...
VRST
2009
ACM
14 years 2 months ago
A semantic environment model for crowd simulation in multilayered complex environment
Simulating crowds in complex environment is fascinating and challenging, however, modeling of the environment is always neglected in the past, which is one of the essential proble...
Hao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shi...