The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
There is building interest in using FPGAs as accelerators for high-performance computing, but existing systems for programming them are so far inadequate. In this paper we propose...
One approach to high-performance processing of massive data sets is to incorporate computation into storage systems. Previous work has shown that this active storage model is effe...
Rajiv Wickremesinghe, Jeffrey S. Chase, Jeffrey Sc...
As the number of cores and threads in manycore compute accelerators such as Graphics Processing Units (GPU) increases, so does the importance of on-chip interconnection network des...
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...