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CGF
2011
13 years 1 days ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
IPPS
2010
IEEE
13 years 6 months ago
A GPU-inspired soft processor for high-throughput acceleration
There is building interest in using FPGAs as accelerators for high-performance computing, but existing systems for programming them are so far inadequate. In this paper we propose...
Jeffrey Kingyens, J. Gregory Steffan
HPDC
2002
IEEE
14 years 1 months ago
Distributed Computing with Load-Managed Active Storage
One approach to high-performance processing of massive data sets is to incorporate computation into storage systems. Previous work has shown that this active storage model is effe...
Rajiv Wickremesinghe, Jeffrey S. Chase, Jeffrey Sc...
MICRO
2010
IEEE
153views Hardware» more  MICRO 2010»
13 years 6 months ago
Throughput-Effective On-Chip Networks for Manycore Accelerators
As the number of cores and threads in manycore compute accelerators such as Graphics Processing Units (GPU) increases, so does the importance of on-chip interconnection network des...
Ali Bakhoda, John Kim, Tor M. Aamodt
GCC
2004
Springer
14 years 1 months ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao