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3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
14 years 1 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
CVBIA
2005
Springer
14 years 1 months ago
Segmenting Brain Tumors with Conditional Random Fields and Support Vector Machines
Abstract. Markov Random Fields (MRFs) are a popular and wellmotivated model for many medical image processing tasks such as segmentation. Discriminative Random Fields (DRFs), a dis...
Chi-Hoon Lee, Mark Schmidt, Albert Murtha, Aalo Bi...
ECCV
2010
Springer
14 years 21 days ago
Anisotropic Minimal Surfaces Integrating Photoconsistency and Normal Information for Multiview Stereo
Abstract. In this work the weighted minimal surface model traditionally used in multiview stereo is revisited. We propose to generalize the classical photoconsistency-weighted mini...
DASFAA
2009
IEEE
122views Database» more  DASFAA 2009»
13 years 11 months ago
Optimization on Data Object Compression and Replication in Wireless Multimedia Sensor Networks
Wireless Multimedia Sensor Networks (WMSNs) have brought unprecedented potentials for applications requiring ubiquitous access to multimedia contents such as still images. However,...
MingJian Tang, Jinli Cao, Xiaohua Jia, Ke-Yan Liu
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 9 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...