This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an...
Objectives of Automation courses are knowledge and know-how transfer to students. It is important for learner to control locally or remotely real systems composed of many sensors ...
Students in programming courses generally write “toy” programs, even when the size of the assigned projects is large. Programming assignments are written, superficially teste...
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
"The book is the textbook for the programming languages course at Brown University, which is taken primarily by third and fourth year undergraduates and beginning graduate (bo...