We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Recently, a universally composable framework for RFID authentication protocols providing availability, anonymity, and authenticity was proposed. In this paper we extend that frame...
Network measurement is essential for assessing performance issues, identifying and locating problems. Two common strategies are the passive approach that attaches specific device...
contexts such as construction of abstractions, speed may be favored over completeness, so that undecidable theories (e.g., nonlinear integer arithmetic) and those whose decision pr...
Temporal planning (TP) is notoriously difficult because it requires to solve a propositional STRIPS planning problem with temporal constraints. In this paper, we propose an efficie...