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» Control Model Learning for Whole-Body Mobile Manipulation
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EDUTAINMENT
2006
Springer
13 years 10 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
IUI
1998
ACM
13 years 11 months ago
Task-sensitive Cinematography Interfaces for Interactive 3D Learning Environments
Interactive3Dlearningenvironmentscanproviderichproblemsolving experiences with unparalleled visual impact. In these environments, students interactively solve problems by directin...
William H. Bares, Luke S. Zettlemoyer, Dennis W. R...
CCS
2008
ACM
13 years 8 months ago
User-controllable learning of security and privacy policies
Studies have shown that users have great difficulty specifying their security and privacy policies in a variety of application domains. While machine learning techniques have succ...
Patrick Gage Kelley, Paul Hankes Drielsma, Norman ...
HRI
2011
ACM
12 years 10 months ago
Learning to interpret pointing gestures with a time-of-flight camera
Pointing gestures are a common and intuitive way to draw somebody’s attention to a certain object. While humans can easily interpret robot gestures, the perception of human beha...
David Droeschel, Jörg Stückler, Sven Beh...
AROBOTS
2002
115views more  AROBOTS 2002»
13 years 6 months ago
Statistical Learning for Humanoid Robots
The complexity of the kinematic and dynamic structure of humanoid robots make conventional analytical approaches to control increasingly unsuitable for such systems. Learning techn...
Sethu Vijayakumar, Aaron D'Souza, Tomohiro Shibata...