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» Control structures in programs and computational complexity
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HCI
2009
13 years 5 months ago
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
Yazhou Huang, Marcelo Kallmann
ICIDS
2010
Springer
13 years 5 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
JMLR
2012
11 years 10 months ago
Fast interior-point inference in high-dimensional sparse, penalized state-space models
We present an algorithm for fast posterior inference in penalized high-dimensional state-space models, suitable in the case where a few measurements are taken in each time step. W...
Eftychios A. Pnevmatikakis, Liam Paninski
AIS
2010
Springer
13 years 8 months ago
Thinking with external representations
Why do people create extra representations to help them make sense of situations, diagrams, illustrations, instructions and problems? The obvious explanation-external representatio...
David Kirsh
ICFP
1999
ACM
14 years 4 days ago
Type Inference Builds a Short Cut to Deforestation
Deforestation optimises a functional program by transforming it into another one that does not create certain intermediate data structures. Short cut deforestation is a deforestat...
Olaf Chitil