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JSA
2000
175views more  JSA 2000»
13 years 7 months ago
Complete worst-case execution time analysis of straight-line hard real-time programs
In this article, the problem of finding a tight estimate on the worst-case execution time (WCET) of a real-time program is addressed. The analysis is focused on straight-line code...
Friedhelm Stappert, Peter Altenbernd
NJC
2000
169views more  NJC 2000»
13 years 7 months ago
A Type System for Bounded Space and Functional In-Place Update
We show how linear typing can be used to obtain functional programs which modify heap-allocated data structures in place. We present this both as a "design pattern" for ...
Martin Hofmann
NN
2000
Springer
170views Neural Networks» more  NN 2000»
13 years 7 months ago
Synthetic brain imaging: grasping, mirror neurons and imitation
The article contributes to the quest to relate global data on brain and behavior (e.g. from PET, Positron Emission Tomography, and fMRI, functional Magnetic Resonance Imaging) to ...
Michael A. Arbib, Aude Billard, Marco Iacoboni, Er...
RAS
2000
106views more  RAS 2000»
13 years 7 months ago
Robust localization of auditory and visual targets in a robotic barn owl
In the last two decades, the barn owl, a nocturnal predator with accurate visual and auditory capabilities, has become a common experimental system for neuroscientists investigati...
Michele Rucci, Jonathan Wray, Gerald M. Edelman
CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
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