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» Controller design for human-robot interaction
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ICFP
2010
ACM
15 years 4 months ago
Lolliproc: to concurrency from classical linear logic via curry-howard and control
While many type systems based on the intuitionistic fragment of linear logic have been proposed, applications in programming languages of the full power of linear logic--including...
Karl Mazurak, Steve Zdancewic
CTW
2006
62views more  CTW 2006»
15 years 4 months ago
A function-centred approach to joint driver-vehicle system design
Throughout the history of human-machine systems design has had a technological bias in the sense that design for technology came first with design for humans as a distant second. O...
Erik Hollnagel
ICDCSW
2006
IEEE
15 years 10 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
CHI
2009
ACM
16 years 5 months ago
Out from behind the curtain: learning from a human auditory display
In this paper we describe an approach to gathering design requirements for a software auditory display by analyzing user interactions with an ideal partner: a talking human contro...
Peter Parente, Gary Bishop
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 4 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong