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» Controlling Fluid Animation
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1992
ACM
15 years 6 months ago
The Distributed Virtual Windtunnel
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the vis...
Steve Bryson, Michael J. Gerald-Yamasaki
114
Voted
CN
2000
76views more  CN 2000»
15 years 2 months ago
Supporting reconfigurable security policies for mobile programs
Programming models that support code migration have gained prominence, mainly due to a widespread shift from stand-alone to distributed applications. Although appealing in terms o...
Brant Hashii, Scott Malabarba, Raju Pandey, Matt B...
133
Voted
AAI
2002
161views more  AAI 2002»
15 years 2 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
SIGGRAPH
1997
ACM
15 years 6 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
117
Voted
INTETAIN
2009
Springer
15 years 9 months ago
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play
This paper reports the design, implementation, and application of a new interface for augmenting performance and play on the low flying trapeze. Sensors were used to gauge the moti...
Anne Hoekstra, Christoph Bartneck, Michael J. Lyon...