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» Controlling Virtual Humans Using PDAs
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CDC
2008
IEEE
124views Control Systems» more  CDC 2008»
14 years 3 months ago
A passive 2DOF walker: Finding gait cycles using virtual holonomic constraints
— A planar compass-like biped on a shallow slope is the simplest model of a passive walker. It is a two-degrees-offreedom impulsive mechanical system known to possess periodic so...
Leonid B. Freidovich, Uwe Mettin, Anton S. Shiriae...
IJVR
2008
140views more  IJVR 2008»
13 years 8 months ago
Modelling Autonomous Virtual Agent Behaviours in a Virtual Environment for Risk
Our research deals with the design of a training system to support decision-making in the preparation and the management of maintenance interventions in high-risk industries namely...
Lydie Edward, Domitile Lourdeaux, Jean-Paul A. Bar...
JVCA
2006
102views more  JVCA 2006»
13 years 8 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
DAGM
2003
Springer
14 years 2 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ICRA
1999
IEEE
117views Robotics» more  ICRA 1999»
14 years 1 months ago
Collision Control in Teleoperation by Virtual Force Reflection: An Application to the ROBTET System
: Well known collision avoiding approaches used in automatic robot path planning are also applied in teleoperation systems when moving in hazardous environments. In such cases, it ...
Miguel Hernando, Ernesto Gambao, E. Pinto, Antonio...