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» Controlling Virtual Humans Using PDAs
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IUI
2009
ACM
14 years 1 months ago
Simplified facial animation control utilizing novel input devices: a comparative study
Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human exp...
Nikolaus Bee, Bernhard Falk, Elisabeth André
IUI
2004
ACM
14 years 2 months ago
Virtual mouse vision based interface
A vision-based virtual mouse interface is described that utilizes a robotic head, visual tracking of the users head and hand positions and recognition of user hand signs to contro...
Paul Robertson, Robert Laddaga, Max Van Kleek
ATAL
2003
Springer
14 years 2 months ago
Can software agents influence human relations?: balance theory in agent-mediated communities
We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
Hideyuki Nakanishi, Satoshi Nakazawa, Toru Ishida,...
HAPTICS
2008
IEEE
14 years 3 months ago
Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects
While standard closed haptic control loop used in haptic simulation of rigid bodies are bounded to low frequency force restitution, event-based or open-loop haptic, by superimposin...
Jean Sreng, Anatole Lécuyer, Claude Andriot
ACMACE
2007
ACM
14 years 26 days ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche