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» Controlling Virtual Humans Using PDAs
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CHI
2009
ACM
14 years 9 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
VIS
2004
IEEE
156views Visualization» more  VIS 2004»
14 years 10 months ago
Force-Feedback-Enhanced Navigation for Interactive Visualization of Coronary Vessels
Coronary heart disease (CHD) is the number one killer in the United States. Although it is well known that CHD mainly occurs due to blocked arteries, there are contradictory resul...
Thomas Wischgoll, Elke Moritz, Jörg Meyer
HAPTICS
2009
IEEE
14 years 3 months ago
Role determination in human-human interaction
Physical human-robot interaction can be significantly improved when being aware about the role each partner takes in a joint manipulation task. This holds especially in computer ...
Nikolay Stefanov, Angelika Peer, Martin Buss
HAPTICS
2007
IEEE
14 years 3 months ago
T-PaD: Tactile Pattern Display through Variable Friction Reduction
In this paper we discuss the theory, design and construction of a haptic display for creating texture sensations through variations in surface friction. Ultrasonic frequency, low ...
Laura Winfield, John Glassmire, J. Edward Colgate,...
ACMACE
2006
ACM
14 years 2 months ago
From driving to expressive music performance: ensuring tempo smoothness
This paper focuses on the mapping strategies in the interface design for the Expression Synthesis Project (ESP). The goal of ESP is to use the metaphor of driving to allow non-exp...
Jie Liu, Elaine Chew, Alexandre R. J. Franç...