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» Controlling Virtual Humans Using PDAs
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ICAT
2003
IEEE
14 years 2 months ago
Effective Output Patterns for Torque Display
In the previous paper in ICAT2002, we reported that a non-grounded palm-top torque display "GyroCube" was developed. Although it requires no grounding base for supportin...
Masataka Sakai, Yukio Fukui, Norio Nakamura
HAPTICS
2002
IEEE
14 years 1 months ago
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
Jian Zhang, Shahram Payandeh, John Dill
HCI
2011
13 years 7 days ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
FPLAY
2008
13 years 10 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
JVCA
2007
132views more  JVCA 2007»
13 years 8 months ago
Interactive and flexible motion transition
In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
Jen-Yu Peng, I-Chen Lin, Jui-Hsiang Chao, Yan-Ju C...