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» Controlling a camera in a virtual environment
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SIGOPS
2008
156views more  SIGOPS 2008»
13 years 7 months ago
O2S2: enhanced object-based virtualized storage
Object based storage devices (OSDs) elevate the level of abstraction presented to clients, thereby permitting them to offer methods for managing, sharing, and securing information...
Himanshu Raj, Karsten Schwan
AFRIGRAPH
2009
ACM
14 years 2 months ago
Virtual relighting of a Roman statue head from Herculaneum: a case study
High-fidelity computer graphics offer the possibility for archaeologists to put excavated cultural heritage artefacts virtually back into their original setting and illumination ...
Jassim Happa, Mark Williams, Glen Turley, Graeme E...
NETGAMES
2006
ACM
14 years 1 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
CW
2005
IEEE
14 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
WETICE
2003
IEEE
14 years 1 months ago
Design and Implementation of Virtual Private Services
Large scale distributed applications such as electronic commerce and online marketplaces combine network access with multiple storage and computational elements. The distributed r...
Sotiris Ioannidis, Steven M. Bellovin, John Ioanni...