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» Controlling a camera in a virtual environment
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FDG
2009
ACM
14 years 2 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
SMI
2006
IEEE
130views Image Analysis» more  SMI 2006»
14 years 1 months ago
Material-Aware Mesh Deformations
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Tiberiu Popa, Dan Julius, Alla Sheffer
CSCW
2006
ACM
14 years 1 months ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...
UIST
2006
ACM
14 years 1 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
MOBIQUITOUS
2005
IEEE
14 years 1 months ago
MAIPAN - Middleware for Application Interconnection in Personal Area Networks
This paper proposes the Middleware for Application Interconnection in Personal Area Networks (MAIPAN), a middleware that provides a uniform computing environment for creating dyna...
Miklós Aurél Rónai, Kristof F...