Sciweavers

310 search results - page 20 / 62
» Controlling a marionette with human motion capture data
Sort
View
VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
14 years 2 months ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
MMM
2008
Springer
206views Multimedia» more  MMM 2008»
14 years 2 months ago
Content Based Querying and Searching for 3D Human Motions
From cartoons to medical research world, from the field of arts to scientific visualization, everyone related to these areas have been continuously using 3D motion capture data. Qu...
Manoj M. Pawar, Gaurav N. Pradhan, Kang Zhang, Bal...
ICRA
2008
IEEE
191views Robotics» more  ICRA 2008»
14 years 2 months ago
Combining automated on-line segmentation and incremental clustering for whole body motions
Abstract— This paper describes a novel approach for incremental learning of human motion pattern primitives through on-line observation of human motion. The observed motion time ...
Dana Kulic, Wataru Takano, Yoshihiko Nakamura
ECCV
2002
Springer
14 years 10 months ago
Automatic Detection and Tracking of Human Motion with a View-Based Representation
Abstract. This paper proposes a solution for the automatic detection and tracking of human motion in image sequences. Due to the complexity of the human body and its motion, automa...
Ronan Fablet, Michael J. Black
IJVR
2007
204views more  IJVR 2007»
13 years 8 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...