In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
This paper proposes a method for key-frame selection of captured motion data. In many cases, it is desirable to obtain a compact representation of the human motion. Key-framing is...
Our paper addresses the problem of enforcing constraints in human body tracking. A projection technique is derived to impose kinematic constraints on independent multi-body motion...
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Sawtooth (2009) is an artwork integrating performance, sound, and animation. This paper describes the design of Sawtooth, with particular reference to the balances it strikes betw...