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» Controlling a marionette with human motion capture data
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JVCA
2007
132views more  JVCA 2007»
13 years 8 months ago
Interactive and flexible motion transition
In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
Jen-Yu Peng, I-Chen Lin, Jui-Hsiang Chao, Yan-Ju C...
ICMCS
2005
IEEE
103views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Embedded Key-Frame Extraction for CG Animation by Frame Decimation
This paper proposes a method for key-frame selection of captured motion data. In many cases, it is desirable to obtain a compact representation of the human motion. Key-framing is...
Shiyu Li, Masahiro Okuda, Shinichi Takahashi
ICCV
2003
IEEE
14 years 10 months ago
Constraining Human Body Tracking
Our paper addresses the problem of enforcing constraints in human body tracking. A projection technique is derived to impose kinematic constraints on independent multi-body motion...
David Demirdjian, Teresa Ko, Trevor Darrell
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or
CHI
2010
ACM
13 years 11 months ago
Sawtooth: interactive clarity and aesthetic complexity
Sawtooth (2009) is an artwork integrating performance, sound, and animation. This paper describes the design of Sawtooth, with particular reference to the balances it strikes betw...
Christopher Burns