We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is d...
— Many everyday human skills can be framed in terms of performing some task subject to constraints imposed by the environment. Constraints are usually unobservable and frequently...
Matthew Howard, Stefan Klanke, Michael Gienger, Ch...
This paper presents a spatiotemporal pyramid representation for recognizing facial expressions and hand gestures. This approach works by partitioning video sequence into increasin...