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CVPR
2011
IEEE
13 years 4 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
INTETAIN
2005
Springer
14 years 1 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
ECCV
2006
Springer
13 years 10 months ago
Recognition and Segmentation of 3-D Human Action Using HMM and Multi-class AdaBoost
Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is d...
Fengjun Lv, Ramakant Nevatia
IROS
2009
IEEE
146views Robotics» more  IROS 2009»
14 years 2 months ago
Robust constraint-consistent learning
— Many everyday human skills can be framed in terms of performing some task subject to constraints imposed by the environment. Constraints are usually unobservable and frequently...
Matthew Howard, Stefan Klanke, Michael Gienger, Ch...
FGR
2008
IEEE
203views Biometrics» more  FGR 2008»
14 years 2 months ago
Spatiotemporal pyramid representation for recognition of facial expressions and hand gestures
This paper presents a spatiotemporal pyramid representation for recognizing facial expressions and hand gestures. This approach works by partitioning video sequence into increasin...
Zhipeng Zhao, Ahmed M. Elgammal