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» Controlling a marionette with human motion capture data
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ICRA
2003
IEEE
196views Robotics» more  ICRA 2003»
14 years 10 days ago
Generating whole body motions for a biped humanoid robot from captured human dances
— The goal of this study is a system for a robot to imitate human dances. This paper describes the process to generate whole body motions which can be performed by an actual bipe...
Shinichiro Nakaoka, Atsushi Nakazawa, Kazuhito Yok...
USAB
2010
13 years 5 months ago
Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research
Abstract. The ability to move is an important characteristic of the human condition and an important aspect for interactive settings. The role of body movement however was not addr...
Johann Schrammel, Lucas Paletta, Manfred Tscheligi
ACMACE
2004
ACM
14 years 15 days ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
TOG
2002
167views more  TOG 2002»
13 years 6 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
IROS
2009
IEEE
138views Robotics» more  IROS 2009»
14 years 1 months ago
Using eigenposes for lossless periodic human motion imitation
— Programming a humanoid robot to perform an action that takes the robot’s complex dynamics into account is a challenging problem. Traditional approaches typically require high...
Rawichote Chalodhorn, Rajesh P. N. Rao