Existing plan-based theories of speech act interpretation do not account for the conventional aspect of speech acts. We use patterns of linguistic features (e.g. mood, verb form, ...
With the availability of relatively easy-to-use tools for online video creation and distribution, people are increasingly producing videos not just for artistic expression, but al...
In this research we aim to detect subjective sentences in multimodal conversations. We introduce a novel technique wherein subjective patterns are learned from both labeled and un...
This paper describes the concept and control of a 3d Avatar system with mimic and gestures as a conversational user interface. The Avatar system including gestures and mimic is ba...
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...