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AAAI
2008
13 years 10 months ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens
CORR
2011
Springer
164views Education» more  CORR 2011»
12 years 11 months ago
Online Strategies for Intra and Inter Provider Service Migration in Virtual Networks
Network virtualization allows one to build dynamic distributed systems in which resources can be dynamically allocated at locations where they are most useful. In order to fully e...
Dushyant Arora, Marcin Bienkowski, Anja Feldmann, ...
ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
14 years 1 months ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...
CHI
2004
ACM
14 years 8 months ago
Studying cooperation and conflict between authors with history flow visualizations
The Internet has fostered an unconventional and powerful style of collaboration: "wiki" web sites, where every visitor has the power to become an editor. In this paper w...
Fernanda B. Viégas, Martin Wattenberg, Kush...