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GROUP
2007
ACM
15 years 9 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
GROUP
2009
ACM
15 years 9 months ago
GroupMind: supporting idea generation through a collaborative mind-mapping tool
Collaborative brainstorming can be a challenging but important part of creative group problem solving. Mind-mapping has the potential to enhance the brainstorming process but has ...
Patrick C. Shih, David H. Nguyen, Sen H. Hirano, D...
IWCMC
2010
ACM
15 years 7 months ago
Decentralized service composition in pervasive computing environments
In a pervasive computing environment, the devices are embedded in the physical world, providing services and interconnected by a communication network. Composition of these servic...
Joanna Izabela Siebert, Jiannong Cao, Long Cheng, ...
ECLIPSE
2005
ACM
15 years 7 months ago
Bridging the gap between technical and social dependencies with Ariadne
One of the reasons why large-scale software development is difficult is the number of dependencies that software engineers need to face: e.g., dependencies among the software comp...
Erik Trainer, Stephen Quirk, Cleidson R. B. de Sou...
CSCW
2008
ACM
15 years 7 months ago
Providing awareness in multi-synchronous collaboration without compromising privacy
When involved in collaborative tasks, users often choose to use multi-synchronous applications in order to concurrently work in isolation. Hence, privacy of their changes is maint...
Claudia-Lavinia Ignat, Stavroula Papadopoulou, G&e...