Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
As part of an NSF-funded IT Workforce grant, the authors conducted ethnographic research to provide deep understanding to the learning environment of computer science classrooms. ...
Lecia Jane Barker, Kathy Garvin-Doxas, Michele H. ...
—In this paper, we analyze the maximum likelihood decoding performance of non-regenerative cooperation employing Alamouti scheme. Specifically, we derive two closed-form express...
Trung Q. Duong, Dac-Binh Ha, Hoai-An Tran, Nguyen-...
We introduce the Consensual N-Player Prisoner’s Dilemma as a large-scale dilemma. We then present a framework for cooperative consensus formation in large-scale MAS under the N-P...
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...