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AAAI
2010
13 years 9 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
AIEDU
2006
115views more  AIEDU 2006»
13 years 8 months ago
CycleTalk: Data Driven Design of Support for Simulation Based Learning
In this article, we discuss the motivation for a novel style of tutorial dialogue system that emphasizes reflection in a simulation based exploratory learning environment called Cy...
Carolyn Penstein Rosé, Rohit Kumar, Vincent...
ROBOCUP
2004
Springer
97views Robotics» more  ROBOCUP 2004»
14 years 1 months ago
The UT Austin Villa 2003 Champion Simulator Coach: A Machine Learning Approach
The UT Austin Villa 2003 simulated online soccer coach was a first time entry in the RoboCup Coach Competition. In developing the coach, the main research focus was placed on trea...
Gregory Kuhlmann, Peter Stone, Justin Lallinger
KESAMSTA
2007
Springer
14 years 2 months ago
Reinforcement Learning on a Futures Market Simulator
: In recent years, market forecasting by machine learning methods has been flourishing. Most existing works use a past market data set, because they assume that each trader’s in...
Koichi Moriyama, Mitsuhiro Matsumoto, Ken-ichi Fuk...
TEDU
2008
126views Education» more  TEDU 2008»
13 years 6 months ago
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations
Abstract. Traditionally, medical education has used live patients to teach medical procedures. This carries a significant risk to patients. As learning technology advances, the ear...
Pablo Moreno-Ger, Carl Blesius, Paul Currier, Jos&...