The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Abstract. One of the key problems in model-based reinforcement learning is balancing exploration and exploitation. Another is learning and acting in large relational domains, in wh...
One important design decision for the development of autonomously navigating mobile robots is the choice of the representation of the environment. This includes the question which...
It is crucial for embedded systems to adapt to the dynamics of open environments. This adaptation process becomes especially challenging in the context of multiagent systems. In t...