Computer science is necessary but not sufficient to understand and overcome the problems we face in software engineering. We need to understand not only the properties of the soft...
Fast-paced dynamic environments like robot soccer require highly responsive and dynamic locomotion. We present an implementation of an omnidirectional ZMP-based walk engine for the...
Abstract— In this paper we present the design and implementation of a space service that gives pervasive computing applications both a hierarchical and coordinate-based view of p...
We provide the implementation results of the distributed mutual exclusion algorithm based on Ricart-Agrawala algorithm for mobile ad hoc networks (MANETs) using the ns2 simulator d...
There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dyn...