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VISUALIZATION
2003
IEEE
15 years 10 months ago
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Direct volume rendering of scalar fields uses a transfer function to map locally measured data properties to opacities and colors. The domain of the transfer function is typicall...
Gordon L. Kindlmann, Ross T. Whitaker, Tolga Tasdi...
SI3D
2003
ACM
15 years 10 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
CW
2002
IEEE
15 years 9 months ago
Direct Segmentation for Reverse Engineering
In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...
Marek Vanco, Guido Brunnett
WCNC
2010
IEEE
15 years 8 months ago
Sampling Jitter Cancellation in Direct-Sampling Radio
—This paper addresses the sampling jitter estimation and cancellation task in direct RF sub-sampling type radios. The proposed jitter estimation method is based on carefully inje...
Ville Syrjala, Mikko Valkama
150
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CEC
2007
IEEE
15 years 6 months ago
Hybrid optimization using DIRECT, GA, and SQP for global exploration
— As there are many good optimization algorithms each with its own characteristics, it is very difficult to choose the best method for optimization problems. Thus, it is importa...
Satoru Hiwa, Tomoyuki Hiroyasu, Mitsunori Miki