Abstract. This paper addresses the problem of probabilistically modeling 3D human motion for synthesis and tracking. Given the high dimensional nature of human motion, learning an ...
Among various factors that can affect the performance of gait recognition, changes in viewpoint pose the biggest problem. In this work, we develop a novel approach to cross-view g...
We introduce a new representation for video which facilitates a number of common editing tasks. The representation has some of the power of a full reconstruction of 3D surface mod...
Alex Rav-Acha, Pushmeet Kohli, Carsten Rother, And...
In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the ...
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...