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CHI
2007
ACM
14 years 10 months ago
Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition
Sensors are becoming increasingly important in interaction design. Authoring a sensor-based interaction comprises three steps: choosing and connecting the appropriate hardware, cr...
Björn Hartmann, Leith Abdulla, Manas Mittal, ...
CHI
2005
ACM
14 years 10 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
CHI
2005
ACM
14 years 10 months ago
Evaluation of multimodal input for entering mathematical equations on the computer
Current standard interfaces for entering mathematical equations on computers are arguably limited and cumbersome. Mathematics notations have evolved to aid visual thinking and yet...
Lisa Anthony, Jie Yang, Kenneth R. Koedinger
CHI
2004
ACM
14 years 10 months ago
Two-handed interaction on a tablet display
A touchscreen can be overlaid on a tablet computer to support asymmetric two-handed interaction in which the non-preferred hand operates the touchscreen and the preferred hand use...
Ka-Ping Yee
CHI
2004
ACM
14 years 10 months ago
Eye gaze interaction with expanding targets
Recent evidence on the performance benefits of expanding targets during manual pointing raises a provocative question: Can a similar effect be expected for eye gaze interaction? W...
Darius Miniotas, Oleg Spakov, I. Scott MacKenzie