Many tasks can be described by sequences of actions that normally exhibit some form of structure and that can be represented by a grammar. This paper introduces FOSeq, an algorithm...
Advances in computer processing power and emerging algorithms are allowing new ways of envisioning Human Computer Interaction. This paper focuses on the development of a computing...
Zhihong Zeng, Jilin Tu, Brian Pianfetti, Ming Liu,...
Automatic multimodal recognition of spontaneous emotional expressions is a largely unexplored and challenging problem. In this paper, we explore audio-visual emotion recognition in...
Zhihong Zeng, Yuxiao Hu, Glenn I. Roisman, Zhen We...
Haptic Interfaces have been used as cooperative systems to reproduce and simulate human actions. The Haptic Interface (HI) can be used as a tool capable of interacting dynamically...
Jorge Solis, Carlo Alberto Avizzano, Massimo Berga...
Currently, most human action recognition systems are trained with feature sets that have no missing data. Unfortunately, the use of human pose estimation models to provide more des...
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, G...