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IPPS
2007
IEEE
14 years 4 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad
AC
1998
Springer
13 years 9 months ago
Cellular Automata Models of Self-Replicating Systems
Abstract: Since von Neumann's seminal work around 1950, computer scientists and others have studied the algorithms needed to support self-replicating systems. Much of this wor...
James A. Reggia, Hui-Hsien Chou, Jason D. Lohn
DEXA
2004
Springer
98views Database» more  DEXA 2004»
14 years 3 months ago
On Improving the Performance Dependability of Unstructured P2P Systems via Replication
Abstract. The ever-increasing popularity of peer-to-peer (P2P) systems provides a strong motivation for designing a dependable P2P system. Dependability in P2P systems can be viewe...
Anirban Mondal, Yi Lifu, Masaru Kitsuregawa
SIGOPSE
1990
ACM
14 years 1 months ago
A replicated Unix file system
u s e s t h e p r i m a r y c o p y r e p l i c a t i o nAbstract technique [1, 26, 27]. In this method, client calls are directed to a single primary server, which communicatesThi...
Barbara Liskov, Robert Gruber, Paul Johnson, Liuba...
DELTA
2006
IEEE
14 years 3 months ago
Synthesis of Fault-Tolerant Embedded Systems with Checkpointing and Replication
We present an approach to the synthesis of fault-tolerant hard real-time systems for safety-critical applications. We use checkpointing with rollback recovery and active replicati...
Viacheslav Izosimov, Paul Pop, Petru Eles, Zebo Pe...