This paper describes the results of applying a modified version of hierarchical task-network (HTN) planning to the problem of declarer play in contract bridge. We represent inform...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
AI planning techniques are beginning to find use in a number of practical planning domains. However, the backward-chaining and partial-order-planning control strategies traditiona...
Knowledge-based planning methods offer benefits over classical techniques, but they are time consuming and costly to construct. There has been research on learning plan knowledge ...
Intelligent agents acting in real world environments need to synthesize their course of action based on multiple sources of knowledge. They also need to generate plans that smoothl...