A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
—Ant colony optimization (ACO) is a probabilistic technique used for solving complex computational problems, such as finding optimal routes in networks. It has been proved to pe...
A model of the dynamics of solving the counting-ones (OneMax) problem using a simple genetic algorithm (GA) is developed. It uses statistics of the early generations of GA runs to ...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Background: The inference of a genetic network is a problem in which mutual interactions among genes are deduced using time-series of gene expression patterns. While a number of m...