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GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 8 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
ICC
2011
IEEE
272views Communications» more  ICC 2011»
12 years 7 months ago
Dynamic Anycast Routing and Wavelength Assignment in WDM Networks Using Ant Colony Optimization (ACO)
—Ant colony optimization (ACO) is a probabilistic technique used for solving complex computational problems, such as finding optimal routes in networks. It has been proved to pe...
Kavitha Bhaskaran, Joan Triay, Vinod Vokkarane
GECCO
2004
Springer
124views Optimization» more  GECCO 2004»
14 years 1 months ago
A Statistical Model of GA Dynamics for the OneMax Problem
A model of the dynamics of solving the counting-ones (OneMax) problem using a simple genetic algorithm (GA) is developed. It uses statistics of the early generations of GA runs to ...
Bulent Buyukbozkirli, Erik D. Goodman
DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
BMCBI
2008
130views more  BMCBI 2008»
13 years 7 months ago
Function approximation approach to the inference of reduced NGnet models of genetic networks
Background: The inference of a genetic network is a problem in which mutual interactions among genes are deduced using time-series of gene expression patterns. While a number of m...
Shuhei Kimura, Katsuki Sonoda, Soichiro Yamane, Hi...