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» Crafting game-models using reactive system design
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MOBISYS
2003
ACM
16 years 3 months ago
System Services for Ad-Hoc Routing: Architecture, Implementation and Experiences
This work explores several system issues regarding the design and implementation of routing protocols for ad-hoc wireless networks. We examine the routing architecture in current ...
Vikas Kawadia, Yongguang Zhang, Binita Gupta
DAGSTUHL
2009
15 years 5 months ago
Improving Architecture-Based Self-Adaptation through Resource Prediction
An increasingly important concern for modern systems design is how best to incorporate self-adaptation into systems so as to improve their ability to dynamically respond to faults,...
Shang-Wen Cheng, Vahe Poladian, David Garlan, Brad...
FDL
2011
IEEE
14 years 3 months ago
Integrating system descriptions by clocked guarded actions
—For the description of reactive systems, there is a large number of languages and formalisms, and depending on a particular application or design phase, one of them may be bette...
Jens Brandt, Mike Gemunde, Klaus Schneider, Sandee...
BIRTHDAY
2006
Springer
15 years 7 months ago
Coordination of Actions in an Autonomous Robotic System
Robots are autonomous agents whose actions are performed in the real world during a period of time. There are a number of general constraints on such actions, for example that the ...
Erik Sandewall
GI
2004
Springer
15 years 9 months ago
Static Safety Analysis of UML Action Semantics for Critical Systems Development
The Action Semantics for UML provides a standard and platform independent way to describe the behavior of methods and executable actions in object-oriented system design prior to i...
Zsigmond Pap, Dániel Varró