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» Crafting game-models using reactive system design
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DEBS
2007
ACM
14 years 1 months ago
Software architecture using fine-grained event-driven reactive components
In this paper, we describe design motivations and experience with a visual language that treats the architecture of a reactive system as a composition of small, asynchronous softw...
Paul Tarvydas, Norm Sanford
DSVIS
2008
Springer
13 years 11 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx
JUCS
2007
110views more  JUCS 2007»
13 years 9 months ago
Designing Collaborative Learning Environments Using Digital Games
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
César A. Collazos, Luis A. Guerrero, Jos&ea...
COMPSAC
2004
IEEE
14 years 1 months ago
Modular Design of Reactive Systems
: We concentrate on two major aspects of reactive system design: behavior control and modularity. These are studied from a formal point of view, within the framework of action syst...
Cristina Cerschi Seceleanu, Tiberiu Seceleanu
HICSS
2002
IEEE
77views Biometrics» more  HICSS 2002»
14 years 2 months ago
Language Driven System Design
Studies have shown significant benefits of the use of Domain-Specific Languages. However, designing a DSL still seems to be an art, rather than a craft following a clear method...
Sjouke Mauw, Wouter T. Wiersma, Tim A. C. Willemse