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» Crafting game-models using reactive system design
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CCS
2000
ACM
14 years 3 months ago
Composition and integrity preservation of secure reactive systems
We consider compositional properties of reactive systems that are secure in a cryptographic sense. We follow the wellknown simulatability approach, i.e., the specification is an ...
Birgit Pfitzmann, Michael Waidner
ATVA
2007
Springer
136views Hardware» more  ATVA 2007»
14 years 5 months ago
Symbolic Fault Tree Analysis for Reactive Systems
Fault tree analysis is a traditional and well-established technique for analyzing system design and robustness. Its purpose is to identify sets of basic events, called cut sets, wh...
Marco Bozzano, Alessandro Cimatti, Francesco Tappa...
JSS
2008
90views more  JSS 2008»
13 years 11 months ago
Early quality monitoring in the development of real-time reactive systems
The increasing trend toward complex software systems has highlighted the need to incorporate quality requirements earlier in the development cycle. We propose a new methodology fo...
Olga Ormandjieva, Vangalur S. Alagar, Mao Zheng
FASE
1999
Springer
14 years 3 months ago
JTN: A Java-Targeted Graphic Formal Notation for Reactive and Concurrent Systems
JTN is a formal graphic notation for Java-targeted design speci cations, that are speci cations of systems that will be implemented using Java. JTN is aimed to be a part of a more ...
Eva Coscia, Gianna Reggio
ECBS
2000
IEEE
155views Hardware» more  ECBS 2000»
14 years 3 months ago
A Component-Driven Architecture for Internet-Based, Directly Reactive Information Systems
In this paper we focus on the architecture-based development of what we call directly reactive information systems on the Internet. These systems exhibit full content management o...
René Stolle, Wilhelm Rossak, Vassilka Kirov...