In this paper we present the results of a comparative study that explores the potential benefits of using embodied ion to help children, aged 7 to 10, learn abstract concepts rela...
We introduce the Tangible Video Bubbles, a new videobased drawing space for children to create expressive video art. A Tangible Video Bubble acts both as a container for childrenā...
Kimiko Ryokai, Hayes Raffle, Hiroshi Horii, Yotam ...
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
A report on the experiments carried out with our robot in the Emotirob project is given in this paper, in which we show how we build emotion and personality in the robot. With chi...
Many algorithms have been proposed that create a path for a robot in an environment with obstacles. Most methods are aimed at ļ¬nding a solution. However, for many applications, ...