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CGF
1998
213views more  CGF 1998»
13 years 8 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
SMA
2003
ACM
132views Solid Modeling» more  SMA 2003»
14 years 2 months ago
Tight cocone: a water-tight surface reconstructor
Surface reconstruction from unorganized sample points is an important problem in computer graphics, computer aided design, medical imaging and solid modeling. Recently a few algor...
Tamal K. Dey, Samrat Goswami
MM
2006
ACM
221views Multimedia» more  MM 2006»
14 years 2 months ago
Video object segmentation by motion-based sequential feature clustering
Segmentation of video foreground objects from background has many important applications, such as human computer interaction, video compression, multimedia content editing and man...
Mei Han, Wei Xu, Yihong Gong
APGV
2007
ACM
104views Visualization» more  APGV 2007»
14 years 1 months ago
On the empirical limits of billboard rotation
This paper describes an experiment investigating for the first time, the perceptual tolerance of inconsistent projections when rotated billboards are transformed and included in a...
Elodie Fourquet, William Cowan, Stephen Mann
AAAI
1990
13 years 10 months ago
Generalized Shape Autocorrelation
This paper presents an efficient and homogeneous paradigm for automatic acquisition and recognition of nonparametric shapes. Acquisition time varies from linear to cubic in the nu...
Andrea Califano, Rakesh Mohan