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» Creating Interactive Environments for Education
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POPL
1991
ACM
13 years 11 months ago
Coordinating First-Order Multiparty Interactions
-order multiparty interaction is an abstraction mechanism that defines communication among a set of formal process roles. Actual processes participate in a first-order interactio...
Yuh-Jzer Joung, Scott A. Smolka
AVSS
2009
IEEE
13 years 11 months ago
Bayesian Bio-inspired Model for Learning Interactive Trajectories
—Automatic understanding of human behavior is an important and challenging objective in several surveillance applications. One of the main problems of this task consists in accur...
Alessio Dore, Carlo S. Regazzoni
WSCG
2004
139views more  WSCG 2004»
13 years 9 months ago
Interactive Museum Exhibit Using Pointing Gesture Recognition
This paper describes a Mixed Reality-supported interactive museum exhibit. Using an easy and intuitive pointing gesture recognition system, the museum visitor is able to create hi...
Cornelius Malerczyk
EXPERT
2010
145views more  EXPERT 2010»
13 years 5 months ago
Interaction Analysis with a Bayesian Trajectory Model
Human behavior recognition is one of the most important and challenging objectives performed by intelligent vision systems. Several issues must be faced in this domain ranging fro...
Alessio Dore, Carlo S. Regazzoni
TOG
2012
222views Communications» more  TOG 2012»
11 years 10 months ago
Plastic trees: interactive self-adapting botanical tree models
We present a dynamic tree modeling and representation technique that allows complex tree models to interact with their environment. Our method uses changes in the light distributi...
Sören Pirk, Ondrej Stava, Julian Kratt, Miche...