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MVA
2008
159views Computer Vision» more  MVA 2008»
13 years 8 months ago
Coopetitive multi-camera surveillance using model predictive control
We present a generic framework for enhanced active multi-sensing. We propose a coopetitive interaction approach, which combines the salient features of cooperation and competition ...
Vivek K. Singh, Pradeep K. Atrey, Mohan S. Kankanh...
IJVR
2007
108views more  IJVR 2007»
13 years 8 months ago
Design and Narrative Structure for the Virtual Human Scenarios
—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts...
Stefan Göbel, Ido Aharon Iurgel, Markus R&oum...
ACMACE
2011
ACM
12 years 8 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
13 years 6 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis
ASSETS
2006
ACM
14 years 2 months ago
Designing a scripting language to help the blind program visually
The vast proliferation of GUI-based applications, including graphical interactive development environments (IDEs), has placed blind programmers at a severe disadvantage in a profe...
Kenneth G. Franqueiro, Robert M. Siegfried